Package net.goui.util

Class MTRandom

java.lang.Object
java.util.Random
net.goui.util.MTRandom
All Implemented Interfaces:
Serializable, RandomGenerator

public final class MTRandom extends Random
A Java implementation of the MT19937 (Mersenne Twister) pseudo random number generator algorithm based upon the original C code by Makoto Matsumoto and Takuji Nishimura (see http://www.math.sci.hiroshima-u.ac.jp/m-mat/MT/MT2002/emt19937ar.html for more information).

As a subclass of Random, this class provides a single canonical Random.next(int) method for generating bits in the pseudo random number sequence. Anyone using this class should invoke the public inherited methods (Random.nextInt(), Random.nextFloat() etc.) to obtain values as normal. This class should provide a drop-in replacement for the standard implementation of java.util.Random with the additional advantage of having a far longer period and the ability to use a far larger seed value.

This is not a cryptographically strong source of randomness and should not be used for cryptographic systems or in any other situation where true random numbers are required.

Version:
1.1
Author:
David Beaumont, Copyright 2005,2023
See Also:
  • Constructor Details

    • MTRandom

      public MTRandom()
      Creates a new MTRandom instance. This constructor sets the seed of the random number generator to a value very likely to be distinct from any other invocation of this constructor.

      Note that the method to generate a default seed is explicitly not defined and may change without notice as improvements are made. If you need to rely on deterministic output, you should always set seed data explicitly.

    • MTRandom

      public MTRandom(boolean compatible)
      This version of the constructor can be used to implement identical behaviour to the original C code version of this algorithm including exactly replicating the case where the seed value had not been set prior to calling genrand_int32.

      If compatible is set to true, then the algorithm will be seeded with the same default value as was used in the original C code. Furthermore, the Random.setSeed(long) method, which must take a 64 bit long value, will be limited to using only the lower 32 bits of the seed to facilitate seamless migration of existing C code into Java where identical behaviour is required.

      While useful for ensuring backwards compatibility, it is advised that this feature not be used unless specifically required, due to the reduction in strength of the seed value.

      If compatible is set to false, this constructor behaves exactly the same as MTRandom().

      Parameters:
      compatible - Compatibility flag for replicating original C behaviour.
    • MTRandom

      public MTRandom(long seed)
      This version of the constructor simply initialises the class with the given 64 bit seed value. For a better random number sequence this seed value should contain as much entropy as possible.
      Parameters:
      seed - The seed value with which to initialise this class.
    • MTRandom

      public MTRandom(byte[] seedBytes)
      This version of the constructor initialises the class with the given byte array. All the data will be used to initialise this instance.
      Parameters:
      seedBytes - The non-empty byte array of seed information.
      Throws:
      NullPointerException - if the buffer is null.
      IllegalArgumentException - if the buffer has zero length.
    • MTRandom

      public MTRandom(int[] seedArray)
      This version of the constructor initialises the class with the given integer array. All the data will be used to initialise this instance.
      Parameters:
      seedArray - The non-empty integer array of seed information.
      Throws:
      NullPointerException - if the buffer is null.
      IllegalArgumentException - if the buffer has zero length.
  • Method Details

    • setSeed

      public void setSeed(long seed)

      This method resets the state of this instance using the 64 bits of seed data provided. Note that if the same seed data is passed to two different instances of MTRandom (both of which share the same compatibility state) then the sequence of numbers generated by both instances will be identical.

      If this instance was initialised in 'compatibility' mode then this method will only use the lower 32 bits of any seed value passed in and will match the behaviour of the original C code exactly with respect to state initialisation.

      Overrides:
      setSeed in class Random
      Parameters:
      seed - The 64 bit value used to initialise the random number generator state.
    • setSeed

      public void setSeed(byte[] seedBytes)
      This method resets the state of this instance using the byte array of seed data provided. Note that calling this method is equivalent to calling setSeed(pack(seedBytes)) and in particular will result in a new integer array being generated during the call. If you wish to retain this seed data to allow the pseudo random sequence to be restarted then it would be more efficient to use the pack(byte[]) method to convert it into an integer array first, and then use that to re-seed the instance.
      Parameters:
      seedBytes - The non-empty byte array of seed information.
      Throws:
      NullPointerException - if the buffer is null.
      IllegalArgumentException - if the buffer has zero length.
    • setSeed

      public void setSeed(int[] seedArray)
      This method resets the state of this instance using the integer array of seed data provided. This is the canonical way of resetting the pseudo random number sequence.
      Parameters:
      seedArray - The non-empty integer array of seed information.
      Throws:
      NullPointerException - if the buffer is null.
      IllegalArgumentException - if the buffer has zero length.
    • next

      protected int next(int bits)

      This method forms the basis for generating a pseudo random number sequence from this class. If given a value of 32, this method behaves identically to the genrand_int32 function in the original C code and ensures that using the standard nextInt() function (inherited from Random) we are able to replicate behaviour exactly.

      Note that where the number of bits requested is not equal to 32 then bits will simply be masked out from the top of the returned integer value. That is to say that:

      
       mt.setSeed(12345);
       int foo = mt.nextInt(16) + (mt.nextInt(16) << 16);
       
      will not give the same result as
      
       mt.setSeed(12345);
       int foo = mt.nextInt(32);
       
      Overrides:
      next in class Random
    • pack

      public static int[] pack(byte[] bytes)
      Packs a byte array of seed data into a more efficient int array.

      This simple utility method can be used in cases where a byte array of seed data is to be used to repeatedly re-seed the random number sequence. Packing the byte array into an integer array first using this method, and then invoking setSeed(int[]) with that, removes the need to re-pack the byte array each time setSeed(byte[]) is called.

      If the length of the byte array is not a multiple of 4 then it is implicitly padded with zeros as necessary. For example:

          byte[] { 0x01, 0x02, 0x03, 0x04, 0x05, 0x06 }
      becomes:
          int[]  { 0x04030201, 0x00000605 }

      Note that this method will not complain if the given byte array is empty and will produce an empty integer array, but the setSeed() method will throw an exception if the empty integer array is passed to it.

      Parameters:
      bytes - The non-null byte array to be packed.
      Returns:
      An integer array of packed bytes.
      Throws:
      NullPointerException - if the given byte array is null.